else
node->border_slices_material = COGL_INVALID_HANDLE;
+ node->corner_material[ST_CORNER_TOPLEFT] =
+ st_theme_node_lookup_corner (node, ST_CORNER_TOPLEFT);
+ node->corner_material[ST_CORNER_TOPRIGHT] =
+ st_theme_node_lookup_corner (node, ST_CORNER_TOPRIGHT);
+ node->corner_material[ST_CORNER_BOTTOMRIGHT] =
+ st_theme_node_lookup_corner (node, ST_CORNER_BOTTOMRIGHT);
+ node->corner_material[ST_CORNER_BOTTOMLEFT] =
+ st_theme_node_lookup_corner (node, ST_CORNER_BOTTOMLEFT);
+
/* Use cairo to prerender the node if there is a gradient, or
* background image with borders and/or rounded corners,
* or large corners, since we can't do those things
node->background_texture);
}
}
-
- node->corner_material[ST_CORNER_TOPLEFT] =
- st_theme_node_lookup_corner (node, ST_CORNER_TOPLEFT);
- node->corner_material[ST_CORNER_TOPRIGHT] =
- st_theme_node_lookup_corner (node, ST_CORNER_TOPRIGHT);
- node->corner_material[ST_CORNER_BOTTOMRIGHT] =
- st_theme_node_lookup_corner (node, ST_CORNER_BOTTOMRIGHT);
- node->corner_material[ST_CORNER_BOTTOMLEFT] =
- st_theme_node_lookup_corner (node, ST_CORNER_BOTTOMLEFT);
}
static void